Open LukeSaward1 opened 6 months ago
Add camera settings such as Motion Blur, Bloom, etc. for both Normal and Water post-process volumes.
This is how to get to the post-process volumes. . denotes that the thing that comes after it is a field, and : denotes that it's inheritance.
.
:
UBP_MyGameInstance_C.WorldReferences.TimeOfDay::ADynamicSky.Volumes[0].Settings UBP_MyGameInstance_C.WorldReferences.TimeOfDay::ADynamicSky.Volumes[1].Settings
With that, we can make the following options:
Saturation Contrast Gamma Gain Bloom Enable Bloom Bloom Intensity Bloom Threshold Bloom Size Scale Vignette Enable Vignette Vignette Strength
Add camera settings such as Motion Blur, Bloom, etc. for both Normal and Water post-process volumes.
This is how to get to the post-process volumes.
.
denotes that the thing that comes after it is a field, and:
denotes that it's inheritance.With that, we can make the following options: