In #320 lots of new settings were added. Currently, their default values are hardcoded to match the values from the engine. However, getter functions should be added that read the values directly from the running game, which can then be used as default values when loading the settings.
In #320 lots of new settings were added. Currently, their default values are hardcoded to match the values from the engine. However, getter functions should be added that read the values directly from the running game, which can then be used as default values when loading the settings.