Closed NyankoSensei closed 8 years ago
The current default recipes are just to show the concept and to help players to get used to the new resources and build the required infrastructure. There will be a lot more balancing in this part of the mod
I agree, this part need a good balance, but for now mods that use rocketparts are locked waiting for a usable patch, i have wrote 1 mm_patch for usi_mods but i wait for some changes in recipes first to do a pullrequest.
I don't tell those recipes are correct but i think for handle prices and weight without broking gameplay are need all 3 resources for every part (and make sense have a bit of raremetals and exoticminerals for handle electrical and chemical).
Sorry if i'm boring but i really like use this genuine mod in a correct way
Regards Luca
The new math price-mass make strange values for some parts, better solution is add exoticminerals and raremetals to all recipes for have a better balance weight-prices
OSE_DefaultRecipe { name = part RESOURCES { MaterialKits = 10 RareMetals = 1 ExoticMinerals = 1 } }
@PART[*]:HAS[@MODULE[ModuleScienceExperiment]]:FOR[Workshop] { OSE_PartRecipe { MaterialKits = 10 RareMetals = 10 ExoticMinerals = 10 } }
@PART[*]:HAS[@MODULE[ModuleCommand]]:FOR[Workshop] { OSE_PartRecipe { MaterialKits = 10 RareMetals = 10 ExoticMinerals = 1 } }
@PART[*]:HAS[@MODULE[ModuleEnginesFX]]:FOR[Workshop] { OSE_PartRecipe { MaterialKits = 10 RareMetals = 1 ExoticMinerals = 10 } }