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obiwac
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python-minecraft-clone
Source code for each episode of my Minecraft clone in Python YouTube tutorial series.
https://www.youtube.com/playlist?list=PL6_bLxRDFzoKjaa3qCGkwR5L_ouSreaVP
MIT License
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[suggestion] Import numbers imports python 3.10 numbers instead of numbers.py
#63
drakeerv
closed
1 month ago
1
Help needed in matrix.py!
#62
NightTerror5293
closed
2 years ago
9
[Community] Loading screen and menu screen and pause screen
#61
ajh123
closed
9 months ago
28
Fix Day/Night cycle
#60
Jukitsu
closed
2 years ago
2
cant run community in 3.10.2
#59
ajh123
closed
2 years ago
1
Day/night cycle on community is broken
#58
Jukitsu
closed
2 years ago
0
Code for episode 14
#57
obiwac
opened
2 years ago
15
Remove Python 3.10 as a hard dependency (removed match and cache)
#56
Jukitsu
closed
2 years ago
2
Game not starting. Says that GLSL is not supported
#55
glowiak
closed
2 years ago
17
Added Options info on the README
#54
Jukitsu
closed
2 years ago
0
Reverted colored lighting to false by default
#53
Jukitsu
closed
2 years ago
1
Simple Render Distance + Smooth Lighting Toggle
#52
Jukitsu
closed
2 years ago
0
Chunk loading improvement + Lighting engine improvements + More features to the F3 debug screen
#51
Jukitsu
closed
2 years ago
0
F3 Debug Screen
#50
Jukitsu
closed
2 years ago
1
Frustum Culling + Slightly changed the way Max Prerendered Frames work
#49
Jukitsu
closed
2 years ago
2
Fix Max Prerendered Frames not working properly
#48
Jukitsu
closed
2 years ago
0
Player movement interpolation
#47
Jukitsu
closed
2 years ago
0
Sync objects and CPU Ahead Rendering.
#46
Jukitsu
closed
2 years ago
1
Fix Skylight Critical Typo
#45
Jukitsu
closed
2 years ago
0
Added an options to choose faster skylight (but more buggy) or slower
#44
Jukitsu
closed
2 years ago
0
Smooth Lighting (Ambient Occlusion)
#43
Jukitsu
closed
2 years ago
1
Indirect Rendering + Small potential perf improvements
#42
Jukitsu
closed
2 years ago
0
Code for episode 12
#41
obiwac
closed
2 years ago
2
Colored lights + Tweaking water shading
#40
Jukitsu
closed
2 years ago
1
Fix Skylight bug with translucent objects and leaves, and packed lightmaps into a single map.
#39
Jukitsu
closed
2 years ago
0
Fix logs
#38
drakeerv
closed
2 years ago
1
Finishing and Tweaking Lighting implementation.
#37
Jukitsu
closed
2 years ago
1
Update .gitignore
#36
abhra2020-smart
closed
2 years ago
1
Logging format tweak
#35
abhra2020-smart
closed
2 years ago
0
Update controller.py
#34
abhra2020-smart
closed
2 years ago
6
Better controller support (+music)
#33
drakeerv
closed
2 years ago
3
LIGHTING ENGINE, Logging system, fix to a vertex shader bug and micro optimisation + better code
#32
Jukitsu
closed
2 years ago
2
Reworked controls
#31
drakeerv
closed
2 years ago
3
Add controller functionality and tried to clean up the community folder
#30
drakeerv
closed
2 years ago
1
Translucency, better usage of VAOs, Sync objects instead of glFinish(), Rudimentary frustum culling
#29
Jukitsu
closed
2 years ago
6
Removed .root as nbtlib got updated
#28
Jukitsu
closed
2 years ago
1
Use Pyrr for Matrices
#27
maximumpower55
closed
2 years ago
0
Fixed bug with shader error occurring on start V2
#26
drakeerv
closed
3 years ago
1
Fix bug with shader error being raised randomly
#25
drakeerv
closed
3 years ago
0
[suggestion] Reticle in middle of screen
#24
ghost
opened
3 years ago
3
World Editing
#23
drakeerv
closed
3 years ago
2
Shader error
#22
xing1357
closed
3 years ago
12
[suggestion] Use quarry for networking
#21
ajh123
opened
3 years ago
8
Yet again forgot to switch back to master... lol
#20
obiwac
closed
3 years ago
0
Experimenting with Pylint continuous integration
#19
obiwac
closed
2 months ago
1
Fixes for issue #16
#18
obiwac
closed
3 years ago
0
Exception when a Shader object is deleted
#17
obiwac
opened
3 years ago
13
Matrix multiplication is the wrong way round
#16
obiwac
closed
3 years ago
1
Caves!
#15
ajh123
closed
3 years ago
2
world gen update meshes
#14
ajh123
closed
3 years ago
4
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