/**
* Returns your own custom font based on the glyphMap where the key is the icon name
* and the value is either a UTF-8 character or it's character code. fontFamily is the name
* of the font NOT the filename. Open the font in Font Book.app or similar to learn the name.
* Optionally pass the third fontFile argument for android support, it should be a path
* to the font file in you asset folder.
*
*/
export function createIconSet(
glyphMap: {},
fontFamily: string,
fontFile?: string
): typeof Icon;
Environment
Description
Some types are not in sync. For example:
Reproducible Demo