Closed Ao1Pointblank closed 2 years ago
Above is the config i was using when i encountered the error, Script Error: attempt to concatenate a nil value (local 'text')
From the log viewer:
** ERROR OCCURRED **
Stack Trace:
1: ScriptMan_combine_script() @ script_manager.lua:39
2: func() @ jokewad_module.lua:416
3: ob_invoke_hook() @ oblige.lua:1604
4: Level_make_all() @ level.lua:2962
5: ob_build_cool_shit() @ oblige.lua:1776
Script Error: attempt to concatenate a nil value (local 'text')
Solution: don't leave a submenu open / expanded if you have not clicked any of the checkboxes inside it! (leave it collapsed)
The version of Obsidian Unstable you are using is pretty out of date by this point, and line 416 in the current jokewad_module.lua doesn't even contain a function, so it's hard to tell what this might have been or if it's even still occurring. If you can replicate this with a current, fresh install (as in, do not unzip it over an existing directory), please open a new issue and attach that log.
-- CONFIG FILE : OBSIDIAN V20"Unstable" -- Build 2022.03.04 -- Based on OBLIGE Level Maker (C) 2006-2017 Andrew Apted -- https://github.com/dashodanger/Obsidian/wiki
-- Obsidian (C) 2018-2022 -- MsrSgtShooterPerson -- Armaetus -- Garrett -- Caligari87 -- Frozsoul -- Simon-v -- Beed28 -- Craneo -- MogWaltz -- EpicTyphlosion -- Tapwave -- Swedra -- Demios -- Scionox -- josh771 -- dashodanger -- Phytolizer -- https://github.com/caligari87/ObAddon/
seed = 5117749799049339094
---- Game Settings ----
game = doom2 engine = zdoom length = game theme = bit_mixed
---- Architecture ----
float_size = Mix It Up float_level_upper_bound = 75.0 float_level_lower_bound = 10.0 level_size_ramp_factor = 0.66 level_size_bias = default mixin_type = normal bool_prebuilt_levels = 1.0 outdoors = mixed caves = mixed liquids = mixed hallways = mixed teleporters = less steepness = mixed zdoom_vista = sky_gen_smart zdoom_skybox = random
---- Map Build Options ----
bool_build_nodes_edge = 0.0
---- Combat ----
float_mons = Progressive float_mix_it_up_upper_range = 2.0 float_mix_it_up_lower_range = 0.0 float_strength = 2.5 float_ramp_up = 1.0 bool_pistol_starts = 1.0 bool_quiet_start = 1.0 mon_variety = heaps mon_variety_jumpstart = default bosses = medium bossesnormal = no traps = mixed trap_style = default trap_qty = default cages = rare cage_qty = default secret_monsters = no
---- Pickups ----
health = heaps ammo = heaps weapons = very_soon items = more secrets = less secrets_bonus = heapsest
---- Map Build Options ----
bool_build_reject = 0.0
---- SLUMP Architecture ----
float_minrooms_slump = 15.0 float_bigify_slump = 50.0 float_forkiness_slump = 50.0 bool_dm_starts_slump = 0.0 bool_major_nukage_slump = 0.0 bool_immediate_monsters_slump = 1.0
---- SLUMP Monsters ----
slump_mons = normal
---- Map Build Options ----
bool_build_nodes_udmf = 1.0 map_format = udmf
---- Other Modules ----
@armaetus_epic_textures = 1 bool_custom_liquids = 1.0 custom_trees = zs environment_themes = random bool_include_package = 1.0 bool_include_brightmaps = 1.0 bool_no_env_theme_for_hell = 0.0
@debugger = 0
@doom_item_control = 0
@doom_mon_control = 0
@doom_weapon_control = 0
@export_map = 0
@fauna_module = 1 bool_flies = 1.0 bool_rats = 0.0
@gzdoom_marine_closets = 0
@iwad_mode = 0
@jokewad_module = 1 bool_fireblu_mode = 0.0 bool_pandemic_mode = 0.0
@misc = 1 float_oblige5x_grammar = 0.0 float_layout_absurdity = 10.0 float_linear_mode = 0.0 float_nature_mode = 15.0 float_streets_mode = 15.0 bool_urban_streets_mode = 1.0 room_size_multiplier = 1.5 room_area_multiplier = mixed room_size_consistency = mixed room_size_mix_type = normal room_area_mix_type = normal big_rooms = more big_outdoor_rooms = some room_heights = tall parks = more natural_parks = none park_detail = mixed windows = mixed passable_windows = not_on_vistas passable_railings = never symmetry = mixed beams = mixed fences = mixed porches = some scenics = mixed corner_style = themed liquid_sinks = yes darkness = mixed float_minimum_brightness = 0.0 float_maximum_brightness = 256.0 barrels = more doors = mixed keys = mixed trikeys = mixed switches = mixed local_switches = mixed bool_road_markings = 1.0 street_traffic = mixed bool_exit_signs = 1.0 linear_start = default dead_ends = some
@modded_game_extras = 1 bool_hn_markers = 0.0 bool_custom_actor_names = 0.0 bool_qcde_lootboxes = 0.0 bool_d4t_ents = 1.0 bool_trailblazer = 0.0 bool_complex_doom = 0.0
@prefab_control = 1 bool_alt_starts = 0.0 bool_foreshadowing_exit = 1.0 bool_autodetail = 1.0 point_prob = fab_default wall_prob = fab_default group_wall_prob = fab_default float_single_room_theme = 50.0 float_limit_wall_groups = 50.0 bool_peered_exits = 1.0 steppy_caves = yes pf_crushers = 1 pf_dexterity = 1 pf_gamble = 1 pf_sight_ambushes = 1 pf_mirror_mazes = 1 pf_dark_mazes = 1 pf_stair_ladders = 1 bool_jump_crouch = 1.0 pf_damaging_halls = default bool_fab_match_theme = 1.0
@procedural_gotcha_zdoom = 0
@sky_generator = 1 force_sky = 50 force_hills = hs_random force_hill_params = hp_random cloud_color = default terrain_color = default nebula_color = default bool_influence_map_darkness = 0.0
@stealth_mon_control = 0
@stealth_mons = 0
@theme_ctl_doom2 = 0
@zdoom_ambient_sound = 1 snd_start_id = 20000
@zdoom_marines = 0
@zdoom_specials = 1 fog_generator = no fog_env = all fog_intensity = subtle bool_fog_affects_sky = 1.0 bool_dynamic_lights = 1.0 bool_glowing_flats = 1.0 mapinfo_music_shuffler = yes story_generator = none bool_custom_quit_messages = 0.0 generic_intermusic = $MUSIC_READ_M bool_episode_selection = 1.0 bool_no_intermission = 0.0
-- END --