ochadenas / cpudefense

A tower defense game for Android based on a microprocessor theme
MIT License
130 stars 8 forks source link

Needs an option to not immediately send the first wave #180

Closed Ryder17z closed 4 weeks ago

Ryder17z commented 2 months ago

On a small screen, the game is kind of finicky feeling, making real-time management of towers less fun than intended.

ochadenas commented 2 months ago

What if you hit the "pause" button immediately after starting the level? Wouldn't that help?

Ryder17z commented 2 months ago

Other TD games I've played either do not send the first wave before you click a button to do so or are generous with a 30 second delay before sending the first wave

On Wed, 25 Sept 2024, 10:09 ochadenas, @.***> wrote:

What if you hit the "pause" button immediately after starting the level? Wouldn't that help?

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ochadenas commented 1 month ago

I fear that introducing a 30-seconds-delay would generate a storm of unfriendly comments here. Better not try that.

The button would be feasible, but I don't really see the necessity. I really often use the pause button. Just to look around, get an idea of the level layout, and buy the first chips. Because since version 1.27, chips can be bought and sold in paused state.

The new button would only save one tap. On the other hand, on easier levels or if you don't want to think before the first wave, it would require one more tap. So there is not much to be gained.

Ryder17z commented 1 month ago

If it's on by default yes, but I didn't specify it should be (my suggestion would opt-in)

On Fri, 4 Oct 2024, 14:51 ochadenas, @.***> wrote:

I fear that introducing a 30-seconds-delay would generate a storm of unfriendly comments here. Better not try that.

The button would be feasible, but I don't really see the necessity. I really often use the pause button. Just to look around, get an idea of the level layout, and buy the first chips. Because since version 1.27, chips can be bought and sold in paused state.

The new button would only save one tap. On the other hand, on easier levels or if you don't want to think before the first wave, it would require one more tap. So there is not much to be gained.

— Reply to this email directly, view it on GitHub https://github.com/ochadenas/cpudefense/issues/180#issuecomment-2393637456, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAPIOPY3KZJWULHZAIJP2ELZZ2FMFAVCNFSM6AAAAABOZZ6TVKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGOJTGYZTONBVGY . You are receiving this because you authored the thread.Message ID: @.***>

ochadenas commented 4 weeks ago

I'd like to close this issue. I think that this would only add complexity without any real benefit.

Ryder17z commented 4 weeks ago

I disagree with your assessment, but I respect your decision. Keep up the good work.

Cwpute commented 2 weeks ago

I second this suggestion. The wave would start paused, and the player would need to unpause. Make this an option and each will be satisfied with their own preferences :)