Closed Ryder17z closed 4 weeks ago
What if you hit the "pause" button immediately after starting the level? Wouldn't that help?
Other TD games I've played either do not send the first wave before you click a button to do so or are generous with a 30 second delay before sending the first wave
On Wed, 25 Sept 2024, 10:09 ochadenas, @.***> wrote:
What if you hit the "pause" button immediately after starting the level? Wouldn't that help?
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I fear that introducing a 30-seconds-delay would generate a storm of unfriendly comments here. Better not try that.
The button would be feasible, but I don't really see the necessity. I really often use the pause button. Just to look around, get an idea of the level layout, and buy the first chips. Because since version 1.27, chips can be bought and sold in paused state.
The new button would only save one tap. On the other hand, on easier levels or if you don't want to think before the first wave, it would require one more tap. So there is not much to be gained.
If it's on by default yes, but I didn't specify it should be (my suggestion would opt-in)
On Fri, 4 Oct 2024, 14:51 ochadenas, @.***> wrote:
I fear that introducing a 30-seconds-delay would generate a storm of unfriendly comments here. Better not try that.
The button would be feasible, but I don't really see the necessity. I really often use the pause button. Just to look around, get an idea of the level layout, and buy the first chips. Because since version 1.27, chips can be bought and sold in paused state.
The new button would only save one tap. On the other hand, on easier levels or if you don't want to think before the first wave, it would require one more tap. So there is not much to be gained.
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I'd like to close this issue. I think that this would only add complexity without any real benefit.
I disagree with your assessment, but I respect your decision. Keep up the good work.
I second this suggestion. The wave would start paused, and the player would need to unpause. Make this an option and each will be satisfied with their own preferences :)
On a small screen, the game is kind of finicky feeling, making real-time management of towers less fun than intended.