Currently what you always do is try to survive a set number of attacker waves, but i think we might be able to have other interesting and varrying objectives !
Here are some ideas:
Your CPU starts at 1 health and slowly recovers. The level ends when it is at full health.
Attackers of a specific value or type (binary or hex) have to reach a goal (the CPU, a MEM chip…). If a wrong attacker reaches the goal, it deducts 1 from the number of attackers you already got in. When enough of them have reached the goal, the level ends.
Reverse tower defense: you place down negative chips and your CPU generates attackers (this is a bit crazy and would definitely need a lot of work)
Puzzle-data: you only get one attacker and a set number of bits, but this attacker has to reach the CPU with a pre-defined value after going through all your chips. Game ends when it happens.
Currently what you always do is try to survive a set number of attacker waves, but i think we might be able to have other interesting and varrying objectives !
Here are some ideas: