ocornut / imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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OSX examples/bindings: help/maintainers wanted #1873

Closed ocornut closed 6 months ago

ocornut commented 6 years ago

Hello,

As part of the work mentioned in #1870 I have pushed a first pass of refactored examples to Master. While the changes are fairly consequent it shouldn't really affect users directly as your existing bindings/code will still work.

The core idea behind this refactor that we are separating the example "Platform code" (inputs, windowing, time) from the example "Renderer code" (directx, opengl, vulkan..). This separation has various advantage, but in particular become more important and valuable as we move toward the Viewport feature, which puts more responsibility on the Platform code. Another benefit is that framework like GLFW today don't support all the features we need for multi-viewport, and although the suggestions are being pushed to GLFW, having a fallback native path would be useful, as one of the top priority in the upcoming few months will be to get multi-viewport good enough to be in master.

I have now added an OSX branch https://github.com/ocornut/imgui/tree/osx, based on old work by @Pagghiu (#281) which we reworked with @itamago.

It consist mostly in:

examples/imgui_impl_osx.mm
examples/imgui_impl_osx.h
examples/example_osx_opengl2/main.cpp

The main.cpp app basically combines imgui_impl_osx.mm + imgui_impl_opengl2.cpp into a demo app. Pretty simple stuff, no surprise. But since it is difficult for to make sensible progress on the Mac side, I would rather open a thread here.

Todo / Notes / If you want to help

EDIT In addition, I think we could later rework or dismantle the current example_apple/ folder which contains a bunch of odd cruft. I don't mind providing an example that include Synergy but the support code could probably be moved in libs/. Any suggestion on what to do with example_apple/ would be useful too.

Thanks!

ocornut commented 6 years ago

Work in progress Metal example/renderer there: https://github.com/warrenm/imgui/tree/metal

ocornut commented 6 years ago

Still missing from imgui_impl_osx.mm: support for mouse cursor shape and visibility.

ocornut commented 4 years ago

The example_apple_metal/ and example_apple_opengl2/ are:

Could somebody familiar with OSX/iOS help with those?

ocornut commented 3 years ago

88f4c1321a4030120d364023f58c0d76815bb3cf tries to make both Metal and OpenGL2 example more similar but there are still a bunch of larger difference that we aren't familiar with. Would be nice is someone OSX/iOS friendly could decide how/if we should bridge the differences.

ocornut commented 6 months ago

Closing this as being an old general catchall issue. The big remaining issues is more general better hidpi support across all platform, which has its own OSX specifities but there are more than enough dedicated issues already :)