ocornut / imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MIT License
57.81k stars 9.91k forks source link

Gallery: Post your screenshots / code here (PART 12) #3488

Open ocornut opened 3 years ago

ocornut commented 3 years ago

This is Part 12, I am splitting issues to reduce loading times and avoid github collapsing messages.

Browse all threads using the gallery label.

Also see: Software using dear imgui (you can help complete the list!)

Screenshots Part 1 #123 Screenshots Part 2 #539 Screenshots Part 3 #772 Screenshots Part 4 #973 Screenshots Part 5 #1269 Screenshots Part 6 #1607 Screenshots Part 7 #1902 Screenshots Part 8 #2265 Screenshots Part 9 #2529 Screenshots Part 10 #2847 Screenshots Part 11 #3075 Screenshots Part 12 #3488 Screenshots Part 13 #3793 Screenshots Part 14 #4451 [...] see gallery label link above for newer pages.

You can post your screenshots here!

LowSpecCorgi commented 3 years ago

Hello again guys, i already posted there few months back (#2847 (comment)) and now i want to share my new gui with you image image Its a bit harder than previous one. For example, there is blur in it

UPD: here is small intro https://vk.com/video-182026152_456239365

I thought using ImGui for cheats in kinda ..disallowed?

ocornut commented 3 years ago

You can use it for anything a per the license, but asking for any form of support is disallowed, yes.

MoneyWasted commented 3 years ago

I think we all know that most of imguis use is in cheats or other types of game modifications. Not saying all uses are used that way as there are people using it for other things.

It's nice to have all your options in a menu that can be pulled up in the game rather then using key binds or a console window.

At least ocornut is understanding and allows us to use imgui in our menus and for that I thank you.

LowSpecCorgi commented 3 years ago

I think we all know that most of imguis use is in cheats or other types of game modifications. Not saying all uses are used that way as there are people using it for other things.

It's nice to have all your options in a menu that can be pulled up in the game rather then using key binds or a console window.

At least ocornut is understanding and allows us to use imgui in our menus and for that I thank you.

Most Imgui uses I've seen are not used for cheats Though you're the only cheat dev using ImGui, that seems to be quite skilled The gui looks very nice

ocornut commented 3 years ago

This Nintendo Japan jobs page: https://www.nintendo.co.jp/jobs/keyword/53.html Shows a screenshot of one of their engine called "Bezel Engine" bezel engine

alphaTerm financial software http://www.alphaticks.io EsSBnmdXIAA-9Ec

phkehl commented 3 years ago

GNSS receiver configuration and analysis tool (not publicly available at the moment) screenshot

ocornut commented 3 years ago

Aiekick we are happy of your software’s progress but you posted here 7 times this month. It’d be good to keep your posts more spaced to make those Gallery threads varied and interesting for a maximum of followers.

That said, we have just opened a new Discussions section here: https://github.com/ocornut/imgui/discussions and there’s a Show & Tell section there. feel free to create a topic for your software there.

Thank you!

encelo commented 3 years ago

ncTiledViewer is a viewer of Tiled maps made with the nCine. You can find the source code on GitHub and try the web version online.

ncTiledViewer

doragasu commented 3 years ago

A ffmpeg-based video encoding tool built with imgui.

Nice! I want to build a "classical dialog GUI", similar to this, but all examples I find use the "lots of windows inside the main window" layout. I have looked to this project sources, but I do not understand Go... any other example in C++ on how to achieve this?

mat-r commented 3 years ago

I am also interested in an example in C++ to build this type of UI (only one window).

aiekick commented 3 years ago

you just need to hide the decoration of the window. but this topic is not made for speak about that kind of things, just for share imgui use, so please please use discord, github issue or github discussions for ask help

phoenixcatdog commented 3 years ago

Those guys are using Dear imgui: PlenOctrees for Real-time Rendering of Neural Radiance Fields

symfund commented 3 years ago

I will port the Dear ImGUI to Cortex-A9MP, using CPU+NEON software rendered OpenGL, for IVI: In-Vehicle Infortainment

Hoek67 commented 3 years ago

Just started to look at IMGui yesterday... and it's exactly what I was after. I was on the verge of looking at building my own before I discovered it.

Others were either full of bloat or had so many dependencies it was crazy.

My game engine was a DX7 one in 2004 and I recently upgraded to DX11 including learning HLSL etc from scratch. After a while I decided to use the DX7 code as a learning experience and start fresh.

The screenshot shows my initial evaluation effort. It actually hooked into my engine with ease as, like advertised the data from ImGui is basically a textured triangle list with clipping and texture breaks.

image

I hope the engine I'm making can be used as an educational tool eventually. Making a 3d rendered space invaders as a proof of concept of which I would supply source code.

ocornut commented 3 years ago

Followup in #3793