Open CoganSoftware opened 3 years ago
I just did this, I am no expert, but I think a Single time command wont be enough. You need to put the ImGui_VulkanImpl_RenderDrawData inside your drawFrame function and provide it with your commandBuffer you use to record the commands you need to render (the one you use in your renderpass)
I hope this will solve the issue for you :)
Hey, I've been working and learning Vulkan for a while and wanted to implement this into my Vulkan application. I've gone through many tutorials, and I'm at the stage where my application works like before but the ImGui does not render, any help would mean a lot to me. This is the run function:
Everything should be correct, and I have checked, and it does run through each of these functions, but it doesn't render the gui (PS, I'm following Brendan Galea's tutorials on YT, and currently just finished tutorial #6, I've made alterations so that I can use some certain variables such as exposing the physical device variable from the EngineDevice script).