I'm working on a simple animation system using giu (this project is a wrapper of imgui wrapper :smile:) so my issue origins here.
I want to resize widget. To do so I change its size (its obvious ;-) ) but also I need to move it up to make the animation look well.
(See my code example)
I have noticed a strange behavior. The second button (this one which I'm going to move up) does not overlap the previous widget (which is child with its content)
I'll put screenshot here when I fix screenshots on my laptop xd
My question is: Is this behaviour expected and if so is there a way to make my widget always render on the "top layer"?
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4{255,0,0,255});
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 10);;
if (ImGui::BeginChild("This guy", ImVec2{220,220})) {
ImGui::Button("I'm a button", ImVec2{200,200});
ImGui::EndChild();
}
auto currentPos = ImGui::GetCursorPos();
currentPos.y -= 80;
currentPos.x += 20;
ImGui::SetCursorPos(currentPos);
ImGui::Button("I'm another button", ImVec2{200,200});
ImGui::PopStyleColor();
ImGui::PopStyleVar();
Version/Branch of Dear ImGui:
master (54ef4092a92f777ee6c855b08875e37a4e282b45)
Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
Compiler, OS:
gcc/Fedora linux fc39
Full config/build information:
No response
Details:
My Issue/Question:
Hi!
I'm working on a simple animation system using giu (this project is a wrapper of imgui wrapper :smile:) so my issue origins here.
I want to resize widget. To do so I change its size (its obvious ;-) ) but also I need to move it up to make the animation look well.
(See my code example)
I have noticed a strange behavior. The second button (this one which I'm going to move up) does not overlap the previous widget (which is child with its content)
I'll put screenshot here when I fix screenshots on my laptop xd
My question is: Is this behaviour expected and if so is there a way to make my widget always render on the "top layer"?
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code: