Open Augenstern-create opened 2 months ago
Generally the right answer is "find a way to make Begin2 not costly". It is actually very slow / expensive ? Or you are just doing a theoretical optimization?
There is an undocumented feature SetNextWindowRefreshPolicy()
(#3515) in imgui_internal.h, but honestly I am not sure this is a problem you need to solve this way.
Version/Branch of Dear ImGui:
Version 1.90.1, Branch: docking
Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx12.cpp
Compiler, OS:
MSVC 2022 + Windows10 x64
Full config/build information:
No response
Details:
My Issue/Question: I try to create two imgui sub-forms in Windows form ImGui::Begin1 ImGui::Begin2, ImGui::Begin2 Do not need too high frame rate, because it will waste extra resources, I want to control the frame rate of ImGui::Begin2 separately. The first attempt is to use the std::this_thread::sleep_for method to add a suitable delay when drawing, but this method will also affect the frame rate of ImGui::Begin1, and the second attempt is to add the if judgment. When the current frame rate exceeds the preset frame rate, the contents of ImGui::Begin2 will not be drawn, but this method will cause the problem of flickering drawn contents. I want to control the frame rate of ImGui::Begin2 subform separately without affecting the frame rate of ImGui::Begin1. How can I solve this problem?
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code: