octareenroon91 / -tg-station

SpareStation, downstream of Zaers' branch, out of /tg/ code.
GNU Affero General Public License v3.0
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Fix Disablers #33

Closed Koriath closed 8 years ago

Koriath commented 8 years ago

Disablers are pathetic because of the "Weakened" var. Exhaust only sets it to 5, and thus, people are only floored for 5 ticks. Upped it to a maximum of 100, minimum of 30, depending on stamina damage. Also changed it to "adjustweaken" so multiple disabler shots are cumulative.

Koriath commented 8 years ago

This one is kinda urgent. I tested disablers, and they're kinda crap. It's 5 ticks on the ground, never goes more than that. There's no cumulative bonus to hitting people already disabled, it only refreshes the 5 tick countdown. That means 3 seconds on the ground.

octareenroon91 commented 8 years ago

It's 0.6 s/tick ? I thought it was 0.6 tick/s .

Also how does that stopping power compare to stun batons?

Koriath commented 8 years ago

Stopping power is quite strong now. But you have to hit 3 shots to see something. Tested it before, "adjustweaken(30)" will give roughly 18 seconds on the ground. We can lower this down to 10 seconds. I'd rather keep the "adjust" instead of "set" so that consecutive shots who hit someone still have an effect.

Koriath commented 8 years ago

Allright, changed it a bit. 9seconds minimum stun time, and prevents stunning for more than 30. A bit stronger than the Stun Baton, but you have to hit 3 shots to see anything happen anyway.