Open brine opened 6 years ago
Hello devs,
Any idea on the status / feasibility of this issue? I'm just starting with playtesting a card game on OCTGN, and the ability to modify properties and have them reflected on the card would be extremely useful. I have some development experience (not a lot) and would be willing to help if the issue isn't too complex.
Alternately: Are there any known work-arounds for people like me to indicate card stats (life, damage, etc.)? Markers seem to somewhat serve this purpose, but the UI only fits 2 markers per card at a time on my screen.
The best way currently is markers.
I'm not sure off the top of my head what it would take to implement this.
have the proxy template generate as a WPF object, which binds to the card properties. Would eliminate the need to generate and cache a proxy image, and allow games to edit card properties to have them appear in the card.
I've been doing something similar in OCTIDE, and the user is able to type the card's properties directly into the template.