octoposprime / op-design

MIT License
15 stars 0 forks source link

OctoClan Game/ (HC-SR04 Ultrasonic Sensor Design)-1 #299

Closed aleyna0f closed 3 weeks ago

aleyna0f commented 4 weeks ago

Working Mechanism of the Sensor:

An ultrasonic distance sensor is a device that measures distance using invisible sound waves. This sensor works like a kind of bat. The bat sends ultrasonic waves to understand the location and distance of objects around it and determines the position of objects according to the return time of these waves. This sensor works in the same way: it sends out an ultrasonic signal and waits for it to hit an object and return. The return time of the signal helps us calculate how far the distance is. This technology is particularly used in vehicle parking sensors to detect obstacles and help park vehicles safely.

Game Logic:

This game is designed to provide players with both a fun and educational experience. In the first stage, players learn how to connect an ultrasonic distance sensor with an Arduino microcontroller on a simulation platform such as Tinkercad. Here, they experience how to connect and operate the sensor by drag-and-drop or by writing code. This part is important to reinforce the players' understanding of the situations they will encounter in the game.

The next stage is the simulation part. Players participate in a vehicle driving simulation. In this simulation, the player's goal is to drive safely through a small city and eventually reach the parking lot. But this is where the fun part starts: Once in the parking lot, the player has to set up the parking sensor (ultrasonic distance sensor) and make sure the vehicle is parked safely.

This requires the player to make the right connections and write the code to make the sensor work. If the connections are made correctly and the sensor works properly, the car can park safely. If they are incorrect, the car may crash or fail to enter the parking space properly. This gives players the opportunity to learn through trial and error.

The main goal of the game is to teach players how to use electronic components in a fun way and to experience the real-life uses of these components.

The scenario of the game is currently in the idea stage, sensors other than the vehicle parking sensor.

-HC-SR04 Ultrasonic Sensor Model

252dff49-0d6c-4d4d-995e-e5e7874af0b5 ae8e477f-e7b6-412c-9489-5346cb37346c

betulbodur00 commented 3 weeks ago

I researched for images of places with the bird's eye view and different concept arts for inspiration.

Cars from the bird's eye view:

Art_of_Metropolis_47.jpeg

Art+of+Reading+Bean+-+66.png

Art+of+Reading+Bean+-+47.png

Art+of+Reading+Bean+-+78.png

Art+of+Reading+Bean+-+76.png

Art+of+Gunsmith+Cats+-+68.jpg

settei-gto-113.jpg

Places from the bird's eye view:

Art+of+My+Neighbor+Totoro+3+-+38.jpg

Art+of+Tokyo+Ghoul+-+154.jpg

Art+of+Zootopia+B3+-+126.jpg

Art+of+Girls+und+Panzer+-+163.jpg

Art+of+Girls+und+Panzer+-+186.jpg

Other inspirational arts:

Art+of+Rick+and+Morty+(F)+-+40.jpg

settei-gto-143.jpg

Art+of+Girls+und+Panzer+-+214.jpg

Art+of+Rick+and+Morty+(F)+-+132.jpeg

Art+of+Girls+und+Panzer+-+203.jpg

Art+of+Zootopia+D3+-+102.jpg

Art+of+Rick+and+Morty+(F)+-+31.jpg

Art+of+Zootopia+D3+-+120.jpg

Art+of+Tokyo+Ghoul+-+184.jpg

Art+of+Zootopia+B3+-+223.jpg

Art+of+Zootopia+B3+-+172.jpg

Art+of+Zootopia+B3+-+200.jpg

Art+of+Detective+Conan+(Case+Closed)+B+-+52.jpg

Art+of+Zootopia+A5+-+12.jpg

Art+of+Detective+Conan+-+91.png