Open aleyna0f opened 1 month ago
My scenario:
In this game we have a technological city and the mechanism of this city is based on robots. Be it traffic lights or other things, they should work but they don't, because they are broken by a robot. Our job is to drive our car to these places and fix the broken mechanisms. Unless they're fixed, we can't move forward with the car. There are different road stages with different themes. When we fix each place, we move on to another level (stage).
Before we fix it, there is a robot that guides us and shows us what to do. He accompanies us in our car and shows us what to do first. Then we do what we need to do with coding. We can also move in the road using the distance sensor. With the distance sensor, we go where we want on the road and fix the mechanical devices. Coding is also needed to fix them. There are cables, screws, etc. to fix the device.
The robot that breaks the mechanisms and the one who guides us are the same robot. He doesn't realize it because he is sleepwalking.
Note: Different robot characters can be designed for different stages (as citizens). In different themes.
Example for different stages:
Example for the mechanic city:
Example for the guide robot:
Example for robot citizens (sketch):
Game Development with HC-SR04: How Would You Build a Game?
How would you like this piece to be used in the OctoClan game?
Research ideas for the sensor's mission in the game. Feel free to write down any ideas you want.