oculus-samples / Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions
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Release Depth API for Native Development ? #1

Closed NiallHornFX closed 11 months ago

NiallHornFX commented 11 months ago

Hi, I know this is possibly not the best place to post this issue.

Currently the Depth (and Mesh) APIs for the Quest 3 are Unreal and Unity plugins only, and don't seem to be exposed via OpenXR extensions. Is it possible we can expect native (C/C++) API's to access these features / data from the headset ?

Thanks.

NiallHornFX commented 11 months ago

Closing, due to availability of experiment OpenXR extensions in v57.0 Mobile SDK.