Hi, I know this is possibly not the best place to post this issue.
Currently the Depth (and Mesh) APIs for the Quest 3 are Unreal and Unity plugins only, and don't seem to be exposed via OpenXR extensions. Is it possible we can expect native (C/C++) API's to access these features / data from the headset ?
Hi, I know this is possibly not the best place to post this issue.
Currently the Depth (and Mesh) APIs for the Quest 3 are Unreal and Unity plugins only, and don't seem to be exposed via OpenXR extensions. Is it possible we can expect native (C/C++) API's to access these features / data from the headset ?
Thanks.