oculus-samples / Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions
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Unity editor, material becomes invisible #14

Closed NicolasAbo17 closed 7 months ago

NicolasAbo17 commented 7 months ago

In unity editor once you run it on oculus link and hit play it makes the occlusion materials invisible, just in the editor, they are still visible on build, and when the project is not running

TudorJude commented 7 months ago

Hey NicolasAbo17,

Yes, we are aware of this issue. It's likely that because the objects in the scene view rely on a different camera they are just always occluded. When we get some bandwidth we'll investigate.

Thanks for all the feedback