oculus-samples / Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions
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Debugging in Unity Editor #2

Closed Strubu closed 8 months ago

Strubu commented 8 months ago

Works perfect when build and run on the Quest 3.

Is there any way to make it work in the Unity editor to debug my applications? I have Passthrough over Oculus Link and Share Point Cloud over Oculus Link activated, but the right eye projection seems off and all objects with occlusion shader disappear, regardless of if they are occluded or not.

vasylbo commented 8 months ago

Hi Depth over link is currently unsupported. It's in active development, and this repository will fully support it when available. We will look into the issue of disappearing objects in editor. Thanks for reporting

Strubu commented 8 months ago

Thanks for the quick answer.