Closed tranquanglam123 closed 7 months ago
Hey tranquanglam123,
Looks like you might be missing some setting, the PST should handle all of that. Bottom right corner, you should have a little oculus icon that will communicate any issue to you. What device are you using? Depth API is only supported on the Quest 3.
Hey tranquanglam123,
Looks like you might be missing some setting, the PST should handle all of that. Bottom right corner, you should have a little oculus icon that will communicate any issue to you. What device are you using? Depth API is only supported on the Quest 3.
Thanks for your support, I actually found the reason yesterday after posting it. It was about turning on the experimental features on the Quest 3 I did miss some settings, in order to make it work , I have to turn on the experimental by using the Powershell, navigating to the SDK folder, access the adb.exe with the following code ./adb.exe shell setprop debig.Oculus.experimentalEnabled 1
I have cloned the project to my PC. Then open it in 2 separate Unity project, one for URP and one for BIRP. The problem is, when I built into APK, -In TogglerOcclusion scene, when I press A button to change the occlusion type, all the grab object disappear. -In the other scene, I can only see No Occlusion objects.
All the settings are remained as newly cloned.