oculus-samples / Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions
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Unity OpenXR Plugin support roadmap #34

Closed WikkidEdd closed 2 months ago

WikkidEdd commented 2 months ago

The documented requirements for DepthAPI say that we need to use the Oculus XR Plugin. Unfortunately, our application needs to use the OpenXR plugin due to other dependencies which means we can't use the Depth API.

Is there a roadmap for when we would expect the Depth API to be supported using the OpenXR Plugin?

There was a Meta article written in 2021 stating "The Unity OpenXR plugin will be fully supported in early 2022 (Unity 2021 LTS) and will become the recommended path for Unity developers"

Is that still the case?

vasylbo commented 2 months ago

Hello, @WikkidEdd Yes, for now, we only support Oculus XR. The porting work is ongoing, with a commitment to achieve functional parity for the Depth API in OpenXR. However, we do not yet have a definitive timeline for completion. We will update this repository with OpenXR support once it's ready.