oculus-samples / Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions
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Hand removal broken in Unity 2022.3.27 #39

Closed smitdylan2001 closed 4 months ago

smitdylan2001 commented 5 months ago

For some reason updating to 2022.3.27 broke the hand removal feature. The code still runs and there is no error, the depth occlusion is also applied to the hands now.

kyrylokuzyk-m commented 5 months ago

Hey!

Can you please tell me what was your previous Unity version? Also, have you updated the headset to a newer firmware recently?

smitdylan2001 commented 5 months ago

The precious version I confirmed it to be working was 2022.3.25. There is a big shader change in 2022.3.26 which maybe could cause this?

My headset has been on v64 for both versions I think.

On Thu, 2 May 2024, 15:00 kyrylokuzyk-m, @.***> wrote:

Hey!

Can you please tell me what was your previous Unity version? Also, have you updated the headset to a newer firmware recently?

— Reply to this email directly, view it on GitHub https://github.com/oculus-samples/Unity-DepthAPI/issues/39#issuecomment-2090443603, or unsubscribe https://github.com/notifications/unsubscribe-auth/AJ5EZXF2LOELDIRJZRJQ3LDZAI2FJAVCNFSM6AAAAABHDUTN5GVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAOJQGQ2DGNRQGM . You are receiving this because you authored the thread.Message ID: @.***>

kyrylokuzyk-m commented 5 months ago

Unfortunately, I wasn't able to reproduce the issue with these setups:

Just to verify, the 'Remove Hands' feature works like this:

Do you have other ideas what could have changed in your project besides Unity version?

smitdylan2001 commented 4 months ago

It came back after a PC restart (the issue was editor only I noticed) Thank you for the help