Closed DavidRainder closed 7 months ago
Hey David,
For building on the Quest 3 did you remember to call this command?
adb shell setprop debug.oculus.experimentalEnabled 1
Also is this the version of Oculus.XR that you have in the package manager?
version - 4.2.0-exp-env-depth.1
If yes, then it might be a bug and we'll have to investigate further.
It not rendering in editor is a bit strange, we haven't encountered that issue but we'll take a look. Do you use Link?
Thanks for the feedback
Hey David,
For building on the Quest 3 did you remember to call this command?
adb shell setprop debug.oculus.experimentalEnabled 1
Also is this the version of Oculus.XR that you have in the package manager?
version - 4.2.0-exp-env-depth.1
If yes, then it might be a bug and we'll have to investigate further.
It not rendering in editor is a bit strange, we haven't encountered that issue but we'll take a look. Do you use Link?
Thanks for the feedback
I have tried running the command and didn't work either.
Yes, the Oculus.XR version I have installed is: 4.2.0-exp-env-depth.1, as can be seen on the attached screenshot.
I think we may have found the issue, we're looking into a fix right now. I'll update this thread once we have a solution.
A fix will land soon for the issue where these materials don't render in the editor. As for occlusions not showing on your device that's a different issue. Could you please build on device again and send me a log from adb?
It's funny, I did build again in order to get the log, but now it actually works on build. I may probably have been missing some setup settings, I did migrate from Oculus Integration to Meta XR All-in-one SDK, maybe that was part of the issue. I'm glad that you have found the key to the issue! And thanks for the quick response and support!
Glad it worked. Keep in mind, this is still an ongoing feature and any feedback from your is greatly appreciated. Closing the issue.
I have been experiencing this issue where I set the Occlusion Shader to any material and it doesn't render anything, except from the editor the first time I set said Shader. If I execute, nothing that holds that Shader will be rendered on the screen, neither on the Quest 3 nor in Unity.
I also have made another project from scratch following the instructions and didn't work either. Am I missing some settings?
Unity version is: 2022.3.11f LTS Oculus Integration SDK version is: 57.0 Rendering Pipeline is: BiRP
I attached this video to show what I mean:
https://github.com/oculus-samples/Unity-DepthAPI/assets/91317502/f1276172-932f-4218-9a1f-4c0e1ee850ba