Closed sakusan393 closed 1 year ago
I've successfully resolved the issue. Following the guidance from this forum post, I added <uses-permission android:name="com.oculus.permission.USE_SCENE"/>
to the AndroidManifest.xml. This triggered a confirmation dialog, and as a result, the Space boundaries became active.
<uses-permission android:name="com.oculus.permission.USE_SCENE"/>
.This should prompt a dialog for permission, and once confirmed, the space boundaries should function correctly.
@sakusan393, I faced the same issue as you did, where my built APK app couldn't detect any scene models (walls, floors, tables, etc.). However, when I run the app directly via Unity's play mode (i.e., Quest Link), it works fine. Thanks to your suggestion, the problem is now resolved.
@AlexThiv, I think this scene permission should be addressed somewhere in the document, as people might further build on top of this project, and I have seen this problem already occurs several times (e.g. #8 #9).
We made an update to set the right permission. Thanks for the info and for solving this. We are also having talks internally on how to surface this better to developers.
Environment
Description
I'm experiencing an issue related to space boundaries on Oculus Quest Pro. Despite having completed the Physical Space setup in the Quest Pro settings, the space boundaries disappear when the content starts, making it impossible to place objects within the space.
Steps to Reproduce
Expected Behavior
The space boundaries should be visible, and objects should be able to be placed within the content.
Observed Behavior
The space boundaries disappear when the APK is run on the Quest Pro.
Additional Information