oculus-samples / Unity-Movement

Body, Eye and Face Tracking code sample.
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Missing textures in repo #3

Closed brycelynch closed 1 year ago

brycelynch commented 1 year ago

Would it be possible to get the teeth, tongue and eyelash textures for Aura? I don't currently see them in the repo. Thanks!

Also the high fidelity model doesn't have a proper face texture and the neutral AO file appears to be corrupt. Could we get updated version of those?

sohailshafiiWk commented 1 year ago

Hello. Are you using the main or dev branch?

sohailshafiiWk commented 1 year ago

High fidelity's skin texture is located here: https://github.com/oculus-samples/Unity-Movement/blob/main/Samples/HighFidelity/Character/Textures/Neutral_Colour_mix.png

Does it get pulled into to your project?

A few items that you can check:

  1. Aura should use high fidelity's teeth, located in https://github.com/oculus-samples/Unity-Movement/blob/main/Samples/HighFidelity/Character/Textures/Teeth_Colour.png
  2. Aura uses High Fidelity's tongue and throat materials, for instance https://github.com/oculus-samples/Unity-Movement/blob/main/Samples/HighFidelity/Character/Materials/HighFidelityTongueMaterial.mat. Those materials should reference textures that exist in https://github.com/oculus-samples/Unity-Movement/tree/main/Samples/HighFidelity/Character/Textures.
brycelynch commented 1 year ago

Great, I pulled this zip of the main and didn't get those for some reason, dev only had aura. I'll download directly from the links you've provided! Thanks AND hang in there. Appreciate all you're doing over there! :)

sohailshafiiWk commented 1 year ago

The zip of the repo itself (via Github's download-a-repo-as-a-zip option) is broken? Specifically the main branch? We'll have to look.

sohailshafiiWk commented 1 year ago

Also, you shouldn't have to pull in specific files. Whether you import as a zip or via the package manager, ideally all dependencies should be imported. It sounds like something might be missing via the zip route.

brycelynch commented 1 year ago

I think it's fixed now. The first zip I pulled of main had missing files, specifically in the high fidelity texture directory (one was actually corrupt). I was pulling them individually, which was slow, retried main zip again and all the files you've described where there and are working perfectly. Thanks!

sohailshafiiWk commented 1 year ago

Great, I'm glad that it works now.