oculus-samples / Unity-Movement

Body, Eye and Face Tracking code sample.
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Head movement results in arm and hand movement #77

Closed AndiHal closed 2 days ago

AndiHal commented 1 month ago

Hi,

I am working on an application where the player is sitting in front of a physical table. The player should lay his/her hands on the table. In VR there would be a replica of that table so the player could also see their virtual hand laying on a virtual table. In the scene, the player has a mirror in front of them so they can see their whole body. The problem is that when I look at my virtual hand it (approximately) lays on the table. When I look away from the hand, it moves downwards through the table. When I have the grey interaction hands activated, one can see that they are still on the table. So the headset does not loose track of the hands when I look away from them. I tried quite a few settings but it seems that this behavior always shows. I am using version 5.10 of the movment sdk.

https://github.com/oculus-samples/Unity-Movement/assets/83827769/301195c1-2023-4936-822c-22ba3b128345

sohailshafiiWk commented 1 month ago

Hello. To confirm by "interaction hands" do you mean the ISDK hands? Does the body tracking hand exhibit this behavior with the Body Tracking Fidelity set to High, Low or both?

github-actions[bot] commented 2 days ago

This issue was closed because it has been inactive for 14 days since being marked as stale.