oculus-samples / Unity-Movement

Body, Eye and Face Tracking code sample.
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Better quality scaling for a short player character #80

Closed MonologicGames closed 1 month ago

MonologicGames commented 2 months ago

Hello,

Do you have any idea how to make shorter characters look better? Because currently they remain in the original scale, the shoulders are acting up - generally it doesn't look good.

Normal hight player: image

Small Player: image

Thanks in advance!

andkim-meta commented 2 months ago

Hello, for resolving the differences in proportions between the tracked user and the model, we recommend using the retargeting stack described in the documentation: https://developer.oculus.com/documentation/unity/move-body-tracking/

github-actions[bot] commented 1 month ago

This issue was closed because it has been inactive for 14 days since being marked as stale.