oculus-samples / Unity-Movement

Body, Eye and Face Tracking code sample.
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Creating AR app by using Unity-Movement SDK #85

Closed MehranRastegarSani closed 3 weeks ago

MehranRastegarSani commented 4 weeks ago

Hi, Thanks for the great work.

I want to know if I can use this SDK in an AR app with the Passthrough feature.

andkim-meta commented 4 weeks ago

Yes. Movement SDK is compatible with passthrough. However, if passthrough is enabled the body tracking fidelity supports only 3pt based tracking and IOBT will be disabled if Generative legs are being used.

MehranRastegarSani commented 3 weeks ago

Thanks. I could run it on passthrough, and it works great.

Now, I want to know if I can put the avatar in front of myself (like a mirror) instead of having it on my body.

andkim-meta commented 3 weeks ago

Hello, the body tracking samples (https://developer.oculus.com/documentation/unity/move-samples/) can be used as a reference for displaying a mirrored character. If the original issue with passthrough has been resolved, please close this issue and create a new issue if you are still encountering issues.

MehranRastegarSani commented 3 weeks ago

Thanks again for your help. I will check it and open a new issue if I have any questions.