oculus-samples / Unity-Movement

Body, Eye and Face Tracking code sample.
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when I configure this project,I can not find the shadervariant collection #9

Closed ZhenyanSun closed 1 year ago

ZhenyanSun commented 1 year ago

Dear team, I have copy the shadervariant from github and paste into my project under assets folder, but I still can not find it in my unity, could you give me any advice? image

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sohailshafiiWk commented 1 year ago

I'm sorry that you are encountering this. Can you please check the file extension of the shader variants file? In Windows Explorer, please use the "Type" column and make sure it's SHADERVARIANTS (ending in .shadervariants). It might be that the files you've added are being treated as a "Text Document" (.txt).

ZhenyanSun commented 1 year ago

I'm sorry that you are encountering this. Can you please check the file extension of the shader variants file? In Windows Explorer, please use the "Type" column and make sure it's SHADERVARIANTS (ending in .shadervariants). It might be that the files you've added are being treated as a "Text Document" (.txt).

problem is solved thanks.

sohailshafiiWk commented 1 year ago

That's great! Have fun trying out the samples.