oculus-samples / Unity-Movement

Body, Eye and Face Tracking code sample.
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Eye tracking and face tracking are not available #93

Open Lxxiaodiao opened 2 days ago

Lxxiaodiao commented 2 days ago

When I was running when we name an instance of the scene MovementBlendshapeMappingExample, unable to eye tracking and face tracking. The figure stands static in front of me, with no changes in the face or eyes. I completed a series of Settings according to the tutorial, my headset quest pro also turned on the corresponding eye tracking and face tracking, and calibrated and tested for the implementation of tracking, everything is normal.

Lxxiaodiao commented 2 days ago

![Uploading 403308285231f69ede5684a3cb6f700.png…]()

Lxxiaodiao commented 2 days ago

I do not know why the picture can not be uploaded, I can text description, I have completed the Settings in the following position OVRCameraRig-Inspector-OVR Manager-Quest Features-General-Eye Tracking Support ... and Permission Requests On Startup

sohailshafiiWk commented 12 hours ago

Hello. Can you double check and make sure the Project Setup Tool does not list any outstanding issues? (https://developers.meta.com/horizon/documentation/unity/unity-upst-overview). Are you running over Link or on the device?