Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
SceneMesher executes when running on a Quest 2 or Quest Pro. It generates a low-poly water-tight mesh of the scene as a way to simulate the functionality of the scene mesh available on Quest 3.
I didn’t see the PostProcessor scenario in the sample, nor did I see its methods being called and executed by other classes.Is it deprecated?