oculus-samples / Unity-Phanto

Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
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Dynamic occlusion no longer works since V68 Meta OS update #9

Closed GitHubUsername1 closed 1 month ago

GitHubUsername1 commented 1 month ago

Dynamic occlusion no longer works since V68 Meta OS update. Have updated to Meta Core V67 and Depth API V67 which contain fixes, but Phanto is still referencing old Depth API code.

yoavgoldsteinfb commented 1 month ago

Hello. Thanks for reporting the issue. We are aware of it and working to fix it as quick as possible.

GitHubUsername1 commented 1 month ago

Hello. Thanks for reporting the issue. We are aware of it and working to fix it as quick as possible.

Hi, the latest version of V68 Meta OS has fixed this issue, dynamic occlusion now works again in Phanto.

Although Phanto still uses the older Meta Core SDK and Depth API versions, with the newer versions the dynamic occlusion is more efficient and looks better, might be considering refactoring the Phanto code that uses these for the improvements. Closing the issue as this is now fixed. Thank you.

GitHubUsername1 commented 1 month ago

Closed