Closed lucaremberg closed 1 year ago
Getting the same issue
In Unity, navigate to Oculus / Platform / Edit Settings. Replace the placeholder Bundle Identifier "com.package.id" with a valid and unique Android package name like "com.steveonorato.ssa_sample" (following the naming rules at https://developer.android.com/studio/build/configure-app-module#set_the_application_id).
Sorry, this seems to be missing from the current documentation at https://developer.oculus.com/documentation/unity/unity-ssa-sf/ (there should be some improvements to that page coming shortly).
thx for the help. now the bundle is building ^^
The documentation has been updated. Thanks for helping the developer community by reporting this!
Hi, I am getting a build failure with the text: "A failure occured while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade See the console for details.". The details in the console saying this: Note: Z:\Unity-SharedSpatialAnchors-main\Temp\gradleOut\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API. Note: Recompile with -Xlint:deprecation for details.
FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':launcher:processReleaseResources'.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 25s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Maybe someone here can help me solve this problem.