oculus-samples / Unity-SharedSpatialAnchors

Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
MIT License
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Synchronizing Heads and Hands #14

Closed lucaremberg closed 1 year ago

lucaremberg commented 1 year ago

Hey, is there an easy way to synchronize each players hands and heads, so the other players can see them too? Or do i need to implement it by myself?

stephenm2022 commented 1 year ago

Hi @lucaremberg. There are many ways to visualize and synchronize player hands and head. Check out the Automatic Colocation demo (Assets/CoLocation/Scenes/CoLocatedSafety.unity) to see how we use passthrough avatars and Photon to achieve this functionality in the sample.