Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
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Fix for SpatialAnchorsUnity : GetLoggedInUserCallback error on editor… #2
Fix for error occuring in Editor play mode through Oculus link: SpatialAnchorsUnity: GetLoggedInUserCallback: failed with error: Oculus.Platform.Models.Error UnityEngine.Debug:Log (object) SampleController:Log (string) (at Assets/SharedSpatialAnchors/Scripts/SampleController.cs:131) PhotonAnchorManager:GetLoggedInUserCallback (Oculus.Platform.Message) (at Assets/SharedSpatialAnchors/Scripts/PhotonAnchorManager.cs:129)
Added code to wait until platform is initialized and entitlement to application is checked