Open WahyuAgungBudiyanto opened 2 months ago
@WahyuAgungBudiyanto the shared anchor objects still get saved to Meta servers, even if you share the UUID via Photon. The SaveSpaceList call is probably failing here because you have explicitly removed the Oculus.Platform.Core.Initialize() function. The GetLoggedInUser call is not necessary, but it is a good check to have in place. If your app, deployed on device, doesn't have a logged in user, none of the ongoing Oculus Platform calls will work anyway.
That's correct - Shared Anchors are still saved on meta servers, even if you don't call save.
Description
Whenever I tried to click the button share anchor it gives me this error
Setup
Unity: 2022.3.22f1 Packages: Oculus XR Plugin 4.2.0 Device: Quest 3 Scene : SharedSpatialAnchorWithScene
Expected Results
Share button works and can be seen by other Photon members
Actual Results
Also to mention I commented the part when connecting to Oculus. I just wants to use and share between the Photon Server. not using Oculus ID.