oculus-samples / Unity-TheWorldBeyond

Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
MIT License
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No scene model to load since last update #11

Open Morganeon opened 1 year ago

Morganeon commented 1 year ago

Hello !

I have a Meta Quest Pro, and I'm running this project within Unity 2022.2.7f1.

Yesterday, the project ran fine, and I was able to run all the demos from the editor via cable link. To do so, I unplugged my HMD and used the Room Setup utility found in the experimental tab, and configured both PC and HMD with beta capabilities as shown below.

Today, impossible to run the game because it can't seem to find the room setup. I tried clearing it and redoing the whole process, but to no avail : the SceneManager fires a NoSceneModelToLoad event. (line 42 of OVRSceneModelLoader)

Is it related to the HMD update that happened today?

The scene model does exist, as it gets loaded fine with other applications and with the base lobby (I can see desks there)

Settings are I believe fine on the HMD side, since it ran fine yesterday.

I have attached the various settings of everything PC side : OculusClient_DeVScxOdMV OculusClient_tcZLX2vKu1 Unity_JLFNryceiU Unity_NMZQzohTxV Unity_sLSzjM1nz5

sta314 commented 1 year ago

Try to put headset and look to your room before running on Unity. It sometimes happens to me when headset is looking down to the table, I believe it fails to recognize the room.

GolfJeff commented 7 months ago

I get the same too still

NarrowSpace commented 6 months ago

Remember to turn on 'Spatial Data over Meta Quest Link' on the Oculus desktop. It solved my issue.

image

https://developer.oculus.com/documentation/unity/unity-scene-gs-with-bb/

JiangongChen commented 5 months ago

Try to put headset and look to your room before running on Unity. It sometimes happens to me when headset is looking down to the table, I believe it fails to recognize the room.

I searched online for lots of time and this finally addressed my issue. Thanks a lot, @sta314 !