Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
@vincismurf thank you for the find, an update has been pushed! It looks like there are a few new issues when opening in new versions of Unity. We'll resolve these shortly.
OculusSettings.TargetQuest no longer exist must use TargetQuest2
Int OVRDeviceSelector.isTargetDeviceQuest line 44