Closed vincismurf closed 11 months ago
I tried: Clean Build Re importing project Building on different machine setting appid via Oculus > Platform menu remaking room and reseting bounderies
all yield same result. It only works with that one appID
tried a more recent version of unity with same results, then factor reset the device and same results.
running out of ideas.
It must be my repo, a clean version works
Thanks @vincismurf, sorry for my delayed response. For others, this may be fixed by our recent change; you'll need to add the new USE_SCENE permission to your AndroidManifest, demonstrated here: https://github.com/oculus-samples/Unity-TheWorldBeyond/commit/eb932108fb58088be9e39cc23c8f0dda360cd99a
I decided to use a custom package name for the demo and it didn't recognize that I had saved data. If I put the name back via Player settings, everything runs fine.
Not sure if this is related to Oculus, Android or Unity issue.
I am using Unity 2022.3.8 in URP