oculus-samples / Unity-TheWorldBeyond

Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
MIT License
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Will not recognize saved pass thru data unless appid is com.MyCompany.TheWorldBeyondSample #17

Closed vincismurf closed 11 months ago

vincismurf commented 11 months ago
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I decided to use a custom package name for the demo and it didn't recognize that I had saved data. If I put the name back via Player settings, everything runs fine.

Not sure if this is related to Oculus, Android or Unity issue.

I am using Unity 2022.3.8 in URP

vincismurf commented 11 months ago

I tried: Clean Build Re importing project Building on different machine setting appid via Oculus > Platform menu remaking room and reseting bounderies

all yield same result. It only works with that one appID

vincismurf commented 11 months ago

tried a more recent version of unity with same results, then factor reset the device and same results.

running out of ideas.

vincismurf commented 11 months ago

It must be my repo, a clean version works

PanyaMeta commented 11 months ago

Thanks @vincismurf, sorry for my delayed response. For others, this may be fixed by our recent change; you'll need to add the new USE_SCENE permission to your AndroidManifest, demonstrated here: https://github.com/oculus-samples/Unity-TheWorldBeyond/commit/eb932108fb58088be9e39cc23c8f0dda360cd99a