Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
When I migrate from Oculus Integration sdk to meta xr all-in-one sdk 60.0.0, It would render window_frame, door_frame judder when I run VirtualFrame scene in quest3.
When I migrate from Oculus Integration sdk to meta xr all-in-one sdk 60.0.0, It would render window_frame, door_frame judder when I run VirtualFrame scene in quest3.