oculus-samples / Unity-TheWorldBeyond

Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
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Scene Capture walls not placing walls in the correct position in Unity Editor #8

Open SirLink opened 1 year ago

SirLink commented 1 year ago

We are experiencing an issue where all the walls and furniture in our scene are being created and placed at the same position (0,0,0) when we play through the Unity Editor's play button. This issue is causing an error message to appear stating that the player is outside the room or that the walls are intersecting.

It appears that the anchors are not working in the editor. We are using Unity version 2020.3.18f on device Meta Quest 2, version 47.

image

PanyaMeta commented 1 year ago

Sorry you are running into this, we'll try and reproduce this on our end. Are there any other suspicious messages or warnings in Unity's console during startup when you press play?

SirLink commented 1 year ago

Thank you for your quick response, yes there are some warnings about failure when loading the scene model the first 2 times image

And there is another warning when waiting for spatial entity to become locatable image