Closed mateosss closed 11 months ago
Some of the components in this project are using the OculusXRInput
module from the Meta XR Plugin, so they won't work with other headsets by default. However, you could adapt the components to use OpenXR APIs instead.
Do these components work with any device supporting OpenXR or do they require specific SDKs from Oculus/Meta that would make these examples unusable in other headsets?