oculus-samples / Unreal-HandGameplay

Oculus showcase of hand tracking based interactions in Unreal.
MIT License
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Could you clarify the build configuration? #7

Closed spayne closed 2 years ago

spayne commented 2 years ago

Hello,

I'm looking to build this against the Oculus unreal fork and wanted to double check the following steps:

  1. Set HandGameplay as the start-up project and Development Editor as the configuration.
  2. Hit F5 to build and debug the project

Thanks, Sean

lmcquade commented 2 years ago

You should build Development Editor|x64 to build the Editor first. This is needed in order to open the project in the Editor, and it is needed in order to package the project for other platforms. The Hand APIs do actually work over link.

You can build Development|Android if you want - but packaging for Android will do this for you anyway.

You do not need to build Development Editor|Android, as there is no Android version of the Editor :)

lmcquade commented 2 years ago

Closing issue. Let me know if you have any more questions.