This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
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Encountered an issue while using UE5.3 and Visual Studio 2022 #3
I encountered the following error while building my own Unreal Engine project using the Unreal-HandPoseShowcase project:
D:\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: "FHazardPointerCollection::FHazardRecord::FHazardRecord": cannot access private member declared in class "FHazardPointerCollection::FHazardRecord"
D:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of "FHazardPointerCollection::FHazardRecord::FHazardRecord"
D:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of "FHazardPointerCollection::FHazardRecord"
D:\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: template instantiation context (earliest instantiation context) is
D:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation "void __builtin_array_init_helper(_T *,size_t) noexcept()" being compiled
with
[
_T=FHazardPointerCollection::FHazardRecord
]
I'm using UE5.3 and building the project with Visual Studio 2022. I'm not sure how to proceed from here. Could you please provide some guidance?"
"Hello Development Team,
I encountered the following error while building my own Unreal Engine project using the Unreal-HandPoseShowcase project:
D:\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: "FHazardPointerCollection::FHazardRecord::FHazardRecord": cannot access private member declared in class "FHazardPointerCollection::FHazardRecord" D:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of "FHazardPointerCollection::FHazardRecord::FHazardRecord" D:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of "FHazardPointerCollection::FHazardRecord" D:\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: template instantiation context (earliest instantiation context) is D:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation "void __builtin_array_init_helper(_T *,size_t) noexcept()" being compiled
with
[
_T=FHazardPointerCollection::FHazardRecord
]
I'm using UE5.3 and building the project with Visual Studio 2022. I'm not sure how to proceed from here. Could you please provide some guidance?"