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oculus-samples
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Unreal-LayerSample
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
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Issues with Using Stereo Layer on Oculus Quest 2: supports depth = true and no alpha channel = false
#3
SPleshivtsevJob
opened
5 months ago
1
Questions about functionality
#2
KavanBahrami
opened
6 months ago
1
Re-sync with internal repository
#1
facebook-github-bot
closed
11 months ago
0