Closed Zaptu3117 closed 2 months ago
The warning is unlikely related to your problem. The logs don't contain the actual error messages. Please provide the actual output from the build and please give a bit more details on how you try build the project. Without this it will be difficult to help.
Is it possible to just have a link with explanation about how to run the project ?
Here is a guide: https://developer.oculus.com/documentation/unreal/unreal-mr-utility-kit-gs/ It's not different from any other C++ Unreal project. Just make sure you have the MetaXR plugin in your engine or project plugins.
Thank you. Impossible to make it work with 5.4 and MetaXR v67. But works fine on 5.3 with v65.
I'm pretty sure it works in that combination. I'm happy to help if you provide me the exact steps you are taking and give me a detailed build log where I can see the true error message.
Ok, i was able to make it work with 5.4 and Meta v67. And to deploy it on the headset.
Nevertheless, nothing is happening after scene capture. The current room is still at nothing and the number of rooms says : 0. I tried to restart the headset, lanch the capture several times, or even to change room. The widget is not getting updating.
Glad it worked out. Is the sample app given the permission to load spatial data? You can check this in the app settings in the VR shell.
I'll close this task as there seems to be no activity anymore. If you think your issue is still not addressed, feel free to open the issue again.
I'm using Meta's fork to run it but i get this error.
When i'm using the fork :
And then when i build with in visual studio 2022 :
Does any one have an idea, how to make it work ?