oculus-samples / Unreal-SharedSpaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
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Crash on lauching Roster Panel #65

Closed staniekmarcin closed 1 year ago

staniekmarcin commented 1 year ago

Hi we get a crash when calling: image

The first launch of this is ok but when I quit the invite panel and change the game level and again call this node then crash occurs with log:

05-25 10:54:16.825 6456 6456 F DEBUG : Build fingerprint: 'oculus/hollywood/hollywood:12/SQ3A.220605.009.A1/50500320057200150:user/release-keys' 05-25 10:54:16.825 6456 6456 F DEBUG : Revision: '0' 05-25 10:54:16.825 6456 6456 F DEBUG : ABI: 'arm64' 05-25 10:54:16.825 6456 6456 F DEBUG : Timestamp: 2023-05-25 10:54:16.356077722+0200 05-25 10:54:16.825 6456 6456 F DEBUG : Process uptime: 0s 05-25 10:54:16.825 6456 6456 F DEBUG : Cmdline: com.epicgames.HT_Prototype 05-25 10:54:16.825 6456 6456 F DEBUG : pid: 5742, tid: 5768, name: GameThread >>> com.epicgames.HT_Prototype <<< 05-25 10:54:16.825 6456 6456 F DEBUG : uid: 10440 05-25 10:54:16.825 6456 6456 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x5000001f3 05-25 10:54:16.825 6456 6456 F DEBUG : x0 00000005000001f3 x1 0000007d9bc392a8 x2 0000007d9bc3927c x3 0000007d8be5aedc 05-25 10:54:16.825 6456 6456 F DEBUG : x4 0000007d1ac078e0 x5 0000007d153d39e0 x6 0065007200740053 x7 006e0069006d0061 05-25 10:54:16.825 6456 6456 F DEBUG : x8 0000007d19984408 x9 0000000000000004 x10 0000000000000000 x11 0000000000000074 05-25 10:54:16.825 6456 6456 F DEBUG : x12 0000007d73b2e360 x13 0000006100720065 x14 0000007d43f1f8e0 x15 000000000f800000 05-25 10:54:16.825 6456 6456 F DEBUG : x16 0000007d90632bf0 x17 0000007d97cd7a24 x18 fffff95bfffff984 x19 0000007d19984400 05-25 10:54:16.825 6456 6456 F DEBUG : x20 0000000000000074 x21 0000007d19984418 x22 0000000000000000 x23 0000007d9bc3e000 05-25 10:54:16.825 6456 6456 F DEBUG : x24 0000007d19a70880 x25 0000007d19984418 x26 0000000000000000 x27 0000000000000001 05-25 10:54:16.825 6456 6456 F DEBUG : x28 0000000000000000 x29 0000007d9bc39260 05-25 10:54:16.825 6456 6456 F DEBUG : lr 0000007d8b460e38 sp 0000007d9bc39200 pc 0000007d8b460eb8 pst 0000000060001000 05-25 10:54:16.825 6456 6456 F DEBUG : backtrace: 05-25 10:54:16.825 6456 6456 F DEBUG : #00 pc 0000000007e56eb8 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #01 pc 0000000007e56e34 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #02 pc 0000000007de81fc /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (UOvrPlatformSubsystem::OnReceiveMessage(ovrMessage)+544) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #03 pc 0000000007de8388 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (non-virtual thunk to UOvrPlatformSubsystem::Tick(float)+44) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #04 pc 000000000b2d6a38 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (FTickableGameObject::TickObjects(UWorld, int, bool, float)+1092) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #05 pc 000000000accd58c /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (UGameEngine::Tick(float, bool)+1656) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #06 pc 00000000072f7a80 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (FEngineLoop::Tick()+4928) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #07 pc 00000000072f5b4c /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (AndroidMain(android_app)+3264) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #08 pc 00000000072f9338 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (android_main+148) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #09 pc 0000000007312554 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (BuildId: f7967973bcacdfc62aed05ba790af23df5324116) 05-25 10:54:16.825 6456 6456 F DEBUG : #10 pc 00000000000dddec /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void)+132) (BuildId: d7676abcaa144b1eeebd8fdc21061019) 05-25 10:54:16.825 6456 6456 F DEBUG : #11 pc 000000000008a02c /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: d7676abcaa144b1eeebd8fdc21061019)