oculus-samples / Unreal-SharedSpaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
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UE 5.3.2 bug #73

Closed alefriant closed 8 months ago

alefriant commented 8 months ago

Hi guys, the release for 5.3.2 has a LOT of delay for the client, the host works perfect and the app running in the editor seems to be ok, the problem appears when building for the quest standalone. I'm going back to the 5.2 because with this problem the 5.3.2 is not functional at all.

AlexThiv commented 8 months ago

Hi @alefriant, thanks for raising this issue. Can you elaborate on what kind of delay are you having, are you talking about network latency? Also when you say you are going back to 5.2, do you mean using latest of this project with UE5.2 or going back to an earlier version of this project as well?

alefriant commented 8 months ago

Hi @AlexThiv I tried it again and seems it was a problem with the servers that day, the code works perfect in a second attempt, so I'm gonna close this. FYI: I'm running my game with this code and both v60 SDK, MetaXR and MetaXRPlatforms, works perfect in both + 5.3.2 at least in my scenarios. Thanks a lot for sharing this template!