oculus-samples / Unreal-SharedSpaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
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MIT license for Unreal. #85

Closed alefriant closed 1 month ago

alefriant commented 2 months ago

Hey @AlexThiv I saw that you modified the Unity-SharedSpaces to an MIT license, could be possible to do that to the Unreal version please?

Today in Unreal we have a very restricting License, and I expect to launch my game and to be cross platform, even if I still don't have the way to connect it with mobile and pc, I'm pretty sure that will happens in the near future considering the new posture of Meta of making this a more open ecosystem, and I'm pretty sure that friends in pc playing in 1st or 3rd person who can't use their hands against their headset friends which can use their hands will bring more people to the VR world. And as I see with an open license I won't need to rebuild everything for my pc and mobile version.

TY!

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jasonmeisel commented 1 month ago

Hi @alefriant, you can find more information about the licensing here: https://github.com/oculus-samples/Unreal-SharedSpaces/tree/main-5.x?tab=readme-ov-file#license

The Source directory is already under MIT License. We can't put the entire repo under MIT, as it includes Meta and Photon SDKs that are under their own licenses.

What exactly is the Oculus SDK License preventing you from doing? Would it be helpful to put the Content directory under MIT as well?

alefriant commented 1 month ago

Hi @jasonmeisel I didn't know that the directory was under MIT, I misunderstood that. Thanks for the clarification, I don't need Meta or Photon to be MIT. Thank you!